The Legend of Samkat

This piece was originally written in Dutch but has been translated into English upon request.

For a while now, I've been walking around with a (somewhat bizarre) idea for a story. For five days, I wrote every spare moment I had. It's about a world that looks like ours, where things happen that are similar to ours, like the sudden shift of the five tech giants - but with a twist.

It's a long story, so cosy up in a comfy chair with a cup of tea or a glass of wine. The reason it's such a long story is because I've never been so engrossed in a story before and worked on it with so much pleasure - not least because of my writing partner. If you want to know who that is, you'll have to read the story. I hope you enjoy reading it as much as I enjoyed writing it.



EARLY TIME

Samkat was once a thriving planet teeming with life: vast fields, forests, and lakes dotted with all sorts of beautiful animals. Scattered across Samkat were small villages where the Samkatans lived, each with its own customs and structure. The wild areas around the villages provided the inhabitants with everything they needed to survive. The hunters never killed more animals than they needed to feed and clothe the inhabitants, and they sowed as many flowers, trees, vegetables, and fruits as they harvested and picked.

Because people reproduced with great joy, more villages emerged, and the areas between the villages gradually grew smaller, but that didn't matter: there was enough space and food for everyone. Everything was in balance until the inhabitants of Lathura and the nearby Eirenia quarreled over a tree that lay in the overlapping area. The inhabitants of Lathura wanted to keep the tree for its beauty and shade, while the inhabitants of Eirenia wanted to cut it down to make furniture and firewood. The quarrel escalated, with the inhabitants accusing each other more and more, eventually leading to fights and even several deaths—something that had never happened before.

After days of fighting and even more deaths, Alyndra, one of the elders of Lathura, had an idea. She negotiated a truce of three luna with the promise to come up with a solution afterward and ventured into the wilderness with a small bundle. She had the main outlines of her idea in her head but needed time to further develop it.

After three luna, Alyndra returned. She asked the inhabitants of Lathura and Eirenia to prepare various delicacies, dress in comfortable clothes, and gather around a fire pit she had specially arranged for the occasion by the contested large tree between their villages. The turnout was lower than it should have been due to the fights—many lives had been lost. Both villages had lost powerful hunters and planters, causing their food supplies to dwindle faster than they were replenished. The brought delicacies were thus a great, communal sacrifice, although the inhabitants of both villages passed each other with hateful glances and hard shoulders.

When everyone was finally seated and looking at Alyndra with anticipation, she stood up and calmly let her gaze pass over all the serious faces in the circle. Then she began to tell about her arduous journey and the important message she had to convey.

Alyndra told that after a few days in the wilderness, her food began to run out, and she became so hungry that she ate strange-tasting berries. She described how it started to rain harder and harder, how she found a cave to take shelter and make a fire, and how she began to hallucinate from hunger, fatigue, cold, and perhaps the berries. She spoke of the vision she received of a beautiful woman with long, gray hair who introduced herself as Samura. Samura told Alyndra that she was the primordial creator: with her boundless powers, she had created a world full of lush landscapes, vibrant seas, and a vast starry sky. Then Samura created humanity from the dust of the stars. She gave them intelligence, emotion, and the power to create and destroy, but with that came great responsibility. She asked Alyndra to tell the people about this and gave her instructions on making agreements to live together harmoniously.

Alyndra paused and looked around. Everyone sat still and listened attentively, completely engrossed in her tale. None of it was true, but she wanted her story to leave a deep and unforgettable impression on her fellow villagers and the inhabitants of Eirenia. She asked for something to drink to moisten her throat – this gave her a moment to think about the next part. What were her main goals again? Oh yes: something that would bring people together and connect them long-term, something that would prevent further problems, and some practical measures.

Alyndra took a sip, cleared her throat, and continued speaking.

Samura had said that she was the only goddess, that only she should be worshipped, and that people should not speak ill of her.
This would give the people something they all shared.
Samura had said that one day each week should be dedicated to her and that people should do nothing else on that day.
This would give people one day per week for rest and reflection, so they would act less rashly.
Samura had said to be kind to one's parents.
This would ensure that the younger generation would care for the elders when they could no longer care for themselves.
Samura had said that people should be kind to each other, not hit or kill others, not steal, not lie, and not take someone else's spouse. And not be jealous of what another has.
This would prevent new quarrels, as the population had been greatly diminished by the conflict over the tree.

Alyndra looked around again. Everyone was nodding in agreement. This was going well. She might as well add a little more, as she was concerned about the rapidly decreasing population. She told that Samura had said people should have a lot of sex and many children, and that everyone should be extra kind to the men and ensure that nothing could happen to them (on Samkat, it is the men who can bear children).

She concluded with a solution to the tree problem: the tree would remain standing, but the largest branches could be pruned so the inhabitants of Eirenia could make some furniture from them. Only the branches that fell to the ground on their own could be used for firewood. Everyone agreed with the compromise, and after a few naru (what we would call minutes) of silence to commemorate the dead, a toast was made to the newly found peace. The people enthusiastically talked about Samura and how they could worship her. They tried to picture her based on Alyndra's description. They kissed their parents, made plans for exciting evenings with their partners, and agreed that Gathun would be their day off.

-

The years (called zyrons on Samkat) slipped by. More and more villages emerged, and trade began between villages by the sea, which had plenty of fish, and villages deeper inland with more vegetables. Of Lathura's village elders from the time of what was now called the legendary Fire Pit Peace Meeting, only Alyndra remained. She was now very, very old and was surrounded by a new generation of village elders. People had long forgotten that she was the one who had told them The Story, and they had taken quite a bit of liberty with it. The more The Story was retold, the more things were added to it. For example, people had to dress a certain way or make offerings in honor of Samura. The moments of self-reflection and contemplation were now filled with texts that everyone had to memorize, leaving no room in their minds for independent thought. They had gone overboard with Samura's (or rather Alyndra's) instruction that men should be protected: men were now required to stay home and be obedient, and women could have sex with them whenever they wanted because, well, Samura had said that children needed to be made. A paradise after death was invented in The Story as a reward for good behavior—whether people actually ended up there was impossible to verify. Enormous, wondrously shaped prayer houses were built where people spent large parts of their Gathuns reciting their texts. If people did not follow The Rules, those who claimed to follow them would hurt them by excluding them, beating them, or even killing them—which was strange because one of The Rules was that people should not hurt each other. Apparently, The Rules were not only continually expanded but also applied selectively. This was not how Alyndra had intended it, but she could hardly blame them: after all, she had made up the original story herself, and there was great prosperity throughout Samkat. She was fine with it all; she had four men who were half her age, who kept the house sparkling clean and took good care of her, and she was too old and tired to set things right.

MIDDLE TIME

The population of Samkat grew so rapidly that there were ever more mouths to feed, ever more houses to build, and villages grew into cities. More stone had to be quarried, more hunting, fishing, sowing, and harvesting had to be done, and it was heavy work, so people devised ways to make it easier and faster. To trade with each other, people had to travel between villages and cities, so means of transportation were invented. People wanted to write down what they had traded with whom, so pen and paper were invented. This also led to the creation of The Book, which contained The Story and The Rules—at least, a version where the original story and Alyndra's instructions were scarcely recognizable. Everyone on Samkat had to have The Book in their home, so printing presses and trucks were invented.

Some people were very good at keeping track of everything that was traded, so their time and knowledge became their trading commodities, and they also kept records for others. The rooms where people kept trade records were given a name: vergetrae (what we would call offices). Other people were good at making furniture and tools, and their rooms were given a name: astaranii (what we would call workshops). People who were very good at trading, discovered it was useful to store goods in case of sudden high demand. Initially, they did this in their homes, and when those became full, they built storage facilities. Animals were captured and kept in large buildings. They were forced to mate, or were simply injected with semen so that more animals would be born in captivity. This way, people no longer had to risk their lives hunting in the wilderness, and since slaughtering and skinning were no longer visible, people could detach themselves from the pain it caused the animals.

Sometimes a trade was unequal, and to avoid being indebted to someone, money was invented. The gray of the houses and the purple of the money drove out the green of the wilderness. Soon, people forgot what it was like to live with nature and what the true meaning and purpose of things were. They no longer traded what they had hunted, sown, and harvested to eat or keep warm, but bought items with money to display. Not to store for future trade, but to show how much they possessed.

Showing off what you owned became the most important thing in the world. Good ideas born of compassion turned into profit models before you could blink. Everything was given a price tag, from water and land to entertainment and sex. Eventually, people even traded money with money. People no longer needed to be kind to each other because they no longer needed each other; there were so many people that they became interchangeable. It was no longer village elders with great knowledge, patience, and compassion who governed Samkat but Money and Possessions. Where Samura and The Book had not yet been displaced by Money and Possessions, they were increasingly given different versions and names, and were misused by people to judge each other, to beat each other with, or even to wage wars over. Meanwhile, the people kept reproducing, and reproducing, and reproducing.

-

It was during the Middle Time that the young Astraea Valtorin assembled the prototype of the Connectar helmet in her workshop. She had noticed something peculiar: more people together did not mean more connection; on the contrary. People felt lonelier than ever. If you don't feel seen by someone from a village 100 kest away, it doesn't matter much. If you don't feel seen by thirty people who are less than 10 tara away from you, you increasingly become convinced that something is wrong with you. Moreover, everything translated into Money and Possessions. If you had that, you could use transportation, seek entertainment, treat others to snacks and drinks, and gain recognition as a person. If you didn't have it, you were seen as a failure and stood outside society. On Samkat, where pebbles regularly rained down, helmets were plentiful: they were distributed for free by the government. Astraea's plan was to offer the government the use of her invention so that all helmets would have the Connectar function. By putting on the helmet, you could talk with family, old, and new friends for urus and never feel lonely again.

It was during the Middle Time that Isolde Embron completed her studies in geology and petroleum engineering and managed to obtain a permit and funding to start a small oil company. She had seen how the big oil companies manipulated things, so she wanted to set it up as a cooperative and extract and trade oil fairly so that people with less Money and Possessions could use transportation. Those with less Money and Possessions especially needed transportation because their health was often worse, or they were forced to leave the big cities, away from family and friends. They needed transportation to seek work in the city. She knew from experience that you needed a boost to earn money: you needed money to make money, so she offered her fuel at the fairest and therefore lowest price.

It was during the Middle Time that Maeve Cythor set up her first media company, feeling that people could no longer find their way among all the versions of the truth. She wanted to bring honest news and backgrounds, and offer distractions that would warm people's hearts and give them a hopeful outlook. She enlisted wise women who had expertise, understood her vision, and could translate it into beautiful programs, magazines, and newspapers that were affordable for everyone.

It was during the Middle Time that Dravena Solor began her career in the pharmaceutical world. After completing her studies in medicine and biotechnology, she devoted all her time and money to developing groundbreaking treatments and medications. Dravena saw the urgent need for affordable healthcare and realized that pharmaceutical companies could play a crucial role in improving people's well-being. She founded her own pharmaceutical company, focusing on developing medicines that were not only effective but also affordable for everyone. Her goal was to bridge the healthcare gap and bring healing within reach of the entire population of Samkat.

It was during the Middle Time that Thyra Thallos made her entry into the financial world. She had sharp analytical skills and an undeniable talent for investing and risk management. Thyra saw how economic inequality threatened to tear communities apart and decided to use her skills to create inclusive financial solutions. She established an investment fund focused on social impact, aiming for sustainable growth and economic empowerment for people with fewer resources.

The beautiful initiatives of Astraea, Isolde, Maeve, Dravena, and Thyra were enthusiastically received. And, as it went in the Middle Time on Samkat, beautiful initiatives that gained even a bit of traction were swallowed by the Money and Possessions machine. The five, who had worked hard for years to realize their ideals, without realizing it made more and more concessions and became increasingly flexible with their principles—until, to their own surprise, they found themselves in expensive cars and luxury villas, with bills to pay every month. The modest companies they had started had grown into mega-corporations with thousands of employees who also needed to be paid. So, a lot of money had to be earned. To keep earning money, they had to participate, talk, and laugh along with others who had been swallowed up. The five were no longer part of the ordinary population, where everything had started, and they felt it. Even when they donated millions to new beautiful initiatives, they were distrusted. The ordinary population no longer believed they meant well and even became convinced that all five of them suffered from the shunya syndrome, a disease that made you not care about people. After years of trying to change public opinion, the five women gave up their resistance to the falsehoods and became increasingly lonely and cynical.

It was a feeling of coming home, of recognition, when they first met at one of the many decadent parties they had to attend to maintain their network. A close—and later decisive—friendship developed between the five.

PRESENT TIME

It became unsustainable on Samkat. The planet's population had quadrupled within one thaloria (equivalent to a century for us) and was growing exponentially. Due to all the inventions and the space people occupied, nature became exhausted. More and more animal species went extinct, and it wouldn't be long before there wasn't enough food to feed all the mouths. Where there were once vast fields, forests, and lakes, there were now vast barren deserts, towering cities, and toxic lakes. Pollution and overpopulation had destroyed Samkat's beauty. More wars broke out because people lived too close together, or entire areas became uninhabitable due to lack of resources or natural disasters that had ravaged the area. This led to refugee flows that could no longer be contained, and since people no longer had time to get used to each other and each other's cultures and customs, more conflicts arose over that as well.

People with a lot of Money and Possessions didn't suffer much. Most had so much money that they earned money on their money without having to do anything. The only ones still concerned were the five women. Due to the services and products they offered and sometimes unintentionally made larger and more popular, they had seen the ugliest side of humanity.

 Astraea saw in the Connectar data how negativity generated the most interaction and thus the most money. People went further and further in their need for attention and money. Often they started by sharing innocent content but began experimenting when they saw that it didn't yield anything. When they noticed that behavior that hurt themselves or others was rewarded, they started amplifying that behavior, more and more, until they eventually forgot who they were, disappearing into their exaggerated Connectar persona. Where the audience initially cheered and rewarded the bad behavior, prompting the creators to go further, there always came a point where the creators were suddenly spat out and labeled as monsters. People forgot how they had created their own monsters. The innocent content that initially by chance generated interaction was now produced by machines. Vicious quarrels increasingly occurred through the helmet, not to mention the images of people hurting each other with abandon. Astraea watched with dismay how people had sullied the tool she had once invented to connect people.

Maeve recognized the same pattern, although it manifested slightly differently within her media companies. Programs and articles that offered knowledge, background, and perspective were barely watched or read. People apparently no longer felt the need to delve into something before forming an opinion—something she secretly blamed Astraea for a bit, as she had invented Connectar, which taught everyone to have an opinion on everything and to broadcast it loudly. Now people couldn't think otherwise than in judgments. The wise women Maeve had gathered around her in the early years had all been replaced by trendy young women who knew exactly how to hold attention best: programs and articles full of gossip and conflict, and where people made complete fools of themselves. Those scored sky-high. Apparently, people no longer wanted a hopeful outlook and a warm heart, but envy, anger, and schadenfreude.

Dravena's hope to achieve affordable and accessible healthcare for everyone had also faded. It proved impossible to sell her medicines fairly. Distribution was controlled by political decisions and insurance companies, which drove up prices and often made decisions without real knowledge that cost lives. She increasingly had to make concessions and eventually lost sight of the boundaries. Or maybe she had given up; she didn't know anymore. It also felt rather pointless: people were willing to pay thousands of domis out of pocket to lose weight, but a few zarnos per solar to contribute to healthcare for the very poorest was too much.

Isolde hadn't fared much better. With her exceptional strategic insight and the ever-increasing demand for fuel, she had achieved a monopoly position with her oil companies, but since Samkat didn't have endless oil reserves and people kept reproducing endlessly, oil became increasingly scarce and the price increasingly higher—not only in money but also for nature, as Isolde now had to drill in places she would have preferred not to. Since not all areas of Samkat had oil, regions became dependent on each other, influencing or clouding political decisions, or even causing wars. She had tried to bring alternative fuels to the market, but because people stubbornly clung to their ingrained patterns, the costs outweighed the benefits.

Thyra was perhaps the most disillusioned. To reach her place at the top, she had to enter the maw of the Money and Possessions monster, where she encountered horrific things. People were truly capable of anything to acquire Money and Possessions: their willingness to humiliate themselves on images in Astraea's helmet and make fools of themselves in Maeve's magazines and programs was mild compared to the manipulation, corruption, and lying she encountered. The more Money and Possessions people had, the less they seemed to care about the fate of the less fortunate. Often, it was those who had faced setbacks and had little Money and Possessions who showed the most compassion for others and offered the most help.

The five made a pact. They had failed to improve the world with their beautiful initiatives. Now they joined forces to save Samkat. It would likely make them hated and eventually cost them their lives, but that didn't matter: they were already vilified and would never be able to lead a real life anyway.

PREPARATION TIME

They all contributed.

Astraea adjusted the algorithms on Connectar so that the helmet users received content that fueled their hate and set them against each other even more. It had to be gradual so that the people who were not yet fully immersed in the Money and Possessions cycle could slowly get used to the changing rhetoric and not start protesting en masse. She started small: by removing filters that had previously blocked certain hurtful words, making those words visible again and letting the content featuring those words appear more frequently through the algorithm, it seemed as if those words were being used everywhere. By doing this long enough, people who had been thinking those words but not saying them felt it was okay to use them, and it became increasingly normal, making those who disliked it feel it was pointless to speak out. Another clever move was to politicize ordinary everyday actions or personal choices. And so she continued, step by step. Maeve used all her media channels to stoke the fires even further.

Additionally, they helped Dravena spread false information about important medications, creating division in the helmets and the media. Dravena had another brilliant idea: by claiming that certain medications were unsuitable for people in specific areas, she also caused division in that area. She bought patents for medications that people needed daily and drove up the price so high that only the very wealthy could afford them, creating further discontent. 

Thyra began manipulating financial markets, causing economic instability, especially in areas that had always prospered due to their favorable climate. She spread disinformation that disrupted money trading, and when everyone started encountering problems, she introduced a new bank where you could borrow large amounts under insane conditions. Millions of people plunged into misery and lost their homes.

Isolde only had to close several oil fields and drilling platforms for nonsensical reasons. The oil shortages caused problems everywhere. The following year, she closed even more.

END TIME

Nearly ten zyrons had passed, but despite all the efforts of Astraea, Thyra, Maeve, Isolde, and Dravena, the end goal had not yet been reached. It was taking too long for them. They decided to speed things up. They delved deep into the maw of the Money and Possessions monster to find someone with the worst case of the shunya syndrome. They found Sigrith Sombart.

Sigrith was known for being extremely unpredictable. With her sharp tongue and unconventional approach, she always managed to draw attention to herself. She had made her fortune in the construction industry, where she made a name for herself with large-scale and often controversial building projects. That, and her extravagant lifestyle, kept her in the headlines. She had built a reputation as someone who never shied away from conflicts and always got her way, regardless of the consequences. Her influence and power in the construction sector were unmatched, but she was also plagued by accusations of manipulation, self-enrichment, and using her power to fight personal vendettas.

Sigrith was notorious for her polarizing statements on Connectar and in the media, creating both fervent supporters and fierce opponents. Exactly what the five women needed. The next moves in the endgame were simple.

They hoisted Sigrith into the political saddle, ensuring no connections could be traced back to them. With all the unrest on Samkat, it was rife with conspiracy theories, and they wanted to avoid that: if the general population realized and saw a common enemy, they might unite again.

The first time Sigrith was elected—of course, the elections were rigged, but the five didn't flinch at influencing the election results—it still caused a shockwave among part of the population, sparking a counter-movement. That part of the population briefly remembered what compassion was, but before it could get out of hand, the five had already intervened. 

They had agreed to let Sigrith have a trial term. Despite everything, people were not used to a politician making such controversial statements as Sigrith, so if she went full throttle now, it wouldn't work. The trial period would also be enough to normalize things that were previously not said or done because they hurt people, and to attract more supporters for Sigrith.

After Sigrith's first term, they pushed forward the rather old and unremarkable Tarin Vedis. Tarin couldn't possibly measure up to Sigrith, and even though she wasn't at the political helm, Sigrith kept spewing pain and recruiting followers, so the five were not worried about a sudden reversal. The course had been set zyrons ago; the tide couldn't be turned. When Tarin's term ended, the five hardly had to do anything for Sigrith's reelection, who immediately after taking office declared war on various regions. Within one zyron, all of Samkat was ablaze.

-

It was a warm Dysor evening, and Astraea, Isolde, Maeve, Dravena, and Thyra were lounging in the hangout pit of Dravena's villa on the coast just outside Rytaga. It was a miracle that the villa was still standing: Rytaga had once been one of Samkat's largest and most prosperous cities, but now only ruins remained. The five had enjoyed a delicious meal with rare ingredients they had saved for this special occasion, such as glowsi radh—glowing roots with a soft, sweet taste, which grew only in the few shaded forests Samkat had before the great war, and flurok, a mix of grains that grew only on the other side of the planet. The best part was the quaril steaks. Once considered a delicacy, the gentle quaril animals with their beautiful deep blue fur (or emerald green, depending on the solara you encountered them) were now almost extinct, like so many other species.

They were pleasantly drowsy from the zythar they had been drinking. Four empty bottles stood on the table. Isolde was filling the glasses with the fifth and final bottle of zythar. It would most likely be their last evening. They had played it smart: since all of Samkat was at war, it could have been any leader, but Sigrith proved to be far more vindictive than they had dared to hope. Of all the leaders, she was the one who would press the red button tonight, wiping out all inhabited areas on Samkat.

Isolde, Astraea, Maeve, Dravena, and Thyra raised their glasses to the only beautiful alternative that truly succeeded in its intention: saving Samkat.

OBLIVION

The few survivors looked out over the ruins of their world. They were initially shocked and deeply saddened by the loss of their loved ones, but to their own surprise, it also felt like a liberation—from the technology they had become so dependent on, from the social structures that had felt like chains, from the constant guilt that every bite of food and every new piece of clothing was damaging their world.

They built a few huts that formed a village. With no more pollution, Samkat quickly recovered, and the wild area around the village provided the inhabitants with everything they needed to survive. The hunters never killed more animals than they needed to feed and clothe the inhabitants, and they sowed as many flowers, trees, vegetables, and fruits as they harvested and picked.

Because people reproduced with great joy, more villages emerged, and the areas between the villages gradually grew smaller, but that didn't matter: there was enough space and food for everyone.

As the zyrons passed, people forgot what had happened and how it had started. Thyriel, the village elder of Rathvel and the only one left from the group of survivors, remembered everything and was concerned. She also remembered the history lessons, where she had been particularly interested in ancient times and the stories about the Fire Pit Peace Meeting. She packed a small bundle, told her fellow villagers she would be gone for three luna, and ventured into the wilderness.

After three luna, Thyriel returned. Just as Alyndra had done long ago, she asked the inhabitants of all nearby villages to prepare various delicacies and gather around a fire pit she had specially arranged for the occasion.

When everyone was finally seated and looking at Thyriel expectantly, she told them she had done a lot of thinking during her walk and wanted to impart an important lesson. The people became very quiet because they knew she was the only one who carried all the knowledge of Old Samkat.

She began to speak.

Long ago, Samkat experienced a time of prosperity and harmony like we have now. When the population grew too quickly, they forgot the old values. The population worshipped five goddesses: Astraea, Isolde, Maeve, Dravena, and Thyra. The goddesses bestowed blessings upon the population but also warned them of the dangers of excess and greed.

When the Samkatans ignored their warnings and indulged in the gifts of Samkat and the goddesses, the goddesses decided to sow chaos and division among the people so they would criticize and fight each other. The inhabitants plunged into civil wars, which ultimately culminated in the Great War that nearly wiped out all of humanity.

To prevent this from happening again, I want to give you some guidelines.

Hurting another, whether in word or deed, is hurting yourself. So be kind to each other.

Work together and support each other.

Think carefully before having children, and don't have more children than we can support with the resources we have.

Distribute basic necessities like water and food fairly, so no inequality can arise.

I have no more guidelines, because as long as we continue to ensure a balance between humans and nature, there will be enough space and food, and thus peace and prosperity.

Thyriel looked around. Everyone was nodding in agreement. Satisfied, she raised her cup to toast to a beautiful new world where people could do better.

-

In the following zyrons, people worked to rebuild their world. The old Thyriel gently slipped away in her sleep shortly after the Fire Pit Meeting, but no one forgot that special gathering or the guidelines she had given them.

People felt the need to honor her for her wisdom and called her a goddess. Soon the gathering became The Story and her guidelines The Rules, and they were recorded in The Book. And because they couldn't help themselves, they had too many children, and when those children grew up, they too had too many children, and soon people began to get in each other's way, annoy each other, and judge each other, and The Book became a tool to beat each other with...


-----

During the writing of this story, I – despite my great resistance to AI – used AI for the first time in the form of Copilot, and I found it (sorry) amazing.

Everything was written by me, except for the two sentences in which Samura creates the world (I'm not well-versed in the biblical story, and when I asked CP for a Samkatian variant for Samura, it was exactly what I was looking for) and a few sentences in the descriptions of the careers of Dravena, Thyra, and Sigrith, because I didn't have the patience to figure out how careers in those specific fields could develop – my focus was on telling the story.

I had been mulling over the idea for a while, but I couldn't quite grasp the form and a number of details, so I typed a rough description and asked if CP had any ideas. CP immediately gave me suggestions for a structure with some key words from my description, supplemented with technical writing tips on structure and questions that challenged me. That was enough to get started. After that, CP helped me upon my request to come up with names for people, places, and objects, and a metric system based on specific principles such as chaos and collapse (Rytaga means 'ruins' in Proto-Slavic, a dead language). The only name that actually exists is Sombart, a reference to Werner Sombart with his creative destruction. Because I left the session with CP open as long as I wrote (about five days), it remembered all the information, knew my principles, and could easily think along with everything. CP occasionally encouraged me with what seemed like real, substantial compliments. When CP got stuck three-quarters through the story, it was as if I had lost my sparring partner and I was almost angry at the CP in the new session, because that clumsy CP knew nothing about the story that had become so alive by now.

I didn't invent patience and maintaining focus, so without CP's help, it would have been a much shorter and less well-developed story. I don't think I've ever written a story for so long and so intensively, or been so absorbed in it: every free moment, even with a plate of food next to me, I was writing. I must admit – although it feels strange, especially given the theme of the story – that it was a very successful collaboration.

Praise be to Astraea.

 

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